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RoboFist’s Top 10 Brawl Assist Trophies


The next installments to Nintendo’s Avengers-style fighter has been on the lips of every gamer across the world ever since a 4chan post supposedly leaked the entire damn roster. While some people are hesitant (Dr. Mario again, really?), others are cautiously optimistic and even hopeful (come on, Duck Hunt Dog!). 

I’m not here to debunk or confirm these leaks, because while I’m dicking around on MS Paint, there are people out there who could create the next presidential elect on Photosop. Anything is possible. So instead, I’m going to talk about something considerably less interesting: my favorite Assist Trophies from Super Smash Bros Brawl!

10. Jill (Drill Dozer)


Drill Dozer for the Game Boy Advance was a pretty solid game, but I wouldn’t call it particularly memorable. That being said, what is it about drills and drilling machines that are just so cool? I’ve had a fascination with them ever since I was a young, impressionable nine-year-old introduced to LEGO Rock Raider sets. Since then, everything from villainous lackeys to giant monsters have become cooler with the simple addition of giant drill appendages. 

Jill doesn’t do much other than roam across the stage, boring holes into fighters, but her look is more than enough to earn her a spot on this list.

9. Lyn (Fire Emblem)


Despite all evidence leading to the contrary, I have played a Fire Emblem game once before. Fire Emblem (another GBA classic) introduced me to the real-time strategy genre, and proceeded to kick my ass appropriately. I always loved Lyn, the main heroine of the game, and was actually really upset when Ike stole her place on the roster. Yes, it’s cool that she was in the game at all, and Nintendo has since added Lucina and Female Robin to their newest games, but Lyn could’ve been the badass female warrior we all wanted six years ago!

Lyn is like the Home Run Bat of Assist Trophies, readying her sword before vanishing and slicing your opponents off the map. I’m telling you, she could’ve kicked Ike’s pretentious ass.

8. Waluigi (Mario Tennis)


Waluigi is such an enigma, guys. He was shoe-horned into Mario Tennis for the N64 as Wario’s superfluous sidekick, and then ultimately forgotten about once Wario got his own world and cast of supporting characters. With his yellow-and-purple-clad brother living it up in WarioWare, and his supposed rival busting ghosts in Luigi’s Mansion, what’s a disregarded video game character to do? Apparently, take his life as a glorified extra in stride and continue racing go-karts. 

Bizarrely enough, Waluigi is still shining in the spotlight more than other “made for sports games” characters like poor Princess Daisy. At least he’s been an Assist Trophy, making fighters bite the curb before smacking them with a damn tennis racket. That’s one admirable trait about this guy: he never forgets his roots.

7. Shadow the Hedgehog (Sonic the Hedgehog)


Nintendo will go on record as saying that Donkey Kong and Wario are Mario’s rivals, but the plumber’s real adversary was Sega’s blue blur. So when Sonic was first announced to join the Smash Bros roster, the world went bonkers. Half of the fans rejoiced while the other half revolted, but Sonic’s inclusion was definitely the highlight of the roster. That being said, Sega wasn’t done with their surprises, and gave Nintendo the go-ahead to make Sonic’s own rival into an Assist Trophy.

Love him or hate him, Shadow made for a pretty unique obstacle during a fight, using his patented Chaos Control powers to slow down time for everyone on the stage. 

6. Ray MK III (Custom Robo)


I’m super bummed out that I never got to play Custom Robo for the ‘cube. According to the old “Bondi Blue” iMac G3 that stores all of my childhood memories, Custom Robo was game where you essentially built Gundam models and had them fight each other. Yeah, that sort of thing had my pathetic junior-high-schooler name written all over it. 

This pint sized paratrooper flies around the screen and shoots people with a barrage of rockets and lasers. And just so you all know, it’s exceptionally humiliating watching heavy hitters like Ike or Ganondorf getting KO’d by a freaking toy.

5. Knuckle Joe (Kirby)


Everyone is all excited that fan favorite Little Mac got promoted from Assist Trophy to full-fledged Smash Brother in the newest games, but he wasn’t the best boxer to burst from the mysterious trophy case. Knuckle Joe still holds that title, mostly because he moved faster, his punches hit harder, and his adorable appearance was too visually striking to ignore. Of course, this could be said for most Kirby sidekicks/enemies…by the way, Sakurai, when can we expect Burning Leo to join the fray?

Knuckle Joe does what Little Mac could only dream of doing: throwing waves of lightning fast “Vulcan Jabs” at fighters before knocking them out with one of two finishing moves…and I literally mean “knock them out”; his Smash Punch and Rising Break will immediately KO a fighter if it connects. Can Little Mac do that? Spoilers: no.

4. Andross (Star Fox)


Am I the only one who thought that Star Fox 64 was the first Star Fox game ever made? Granted, it was a phenomenal game, but I had honestly never even heard of the original Star Fox for the SNES until I encountered this AT. I really dig his appearance; he looks like the silver tile-votiming lovechild of MCP from Tron and Vinnie from Spaceballs. Anyone who can harness that much accidental 80s nostalgia is A-OK in my book.

Andross spits tiles at the screen, and the damage can be felt all across the stage. There is no protection from his silver-plated puke, though I can say that this is arguably the most metal way to die in Smash Bros.

…I’m sorry.

3. Metroid


There have been a lot of visually striking aliens in pop culture in the past 50 years, ranging from the adorable Pizza Planet dudes from Toy Story to the downright terrifying Xenomorphs from Alien. That being said, to this day I think the award for most well-designed extraterrestrial goes to the Metroid. A bulbous, jellyfish-like membrane housing it’s brains, and four deadly talons used to attach itself to its prey’s skull while it saps out his or her energy….Oh, and they float around in the air like evil balloons, and they’re about as big as Samus’s torso. If the Predators really wanted to hunt the ultimate game, they’d go after these bad boys.

Metroids will latch themselves onto fighters and begin dealing a hell of a lot of damage. They can be shaken off by resilient combatants, but these evil extraterrestrials aren’t so easily defeated. If one fighter knocks it off, it’ll simply float to another and continue its reign of terror.

2. Excitebike


8-bit biker gangs have never been so damn exciting. I’ll admit that I’ve never been particularly good at NES’s Excitebike, I always fell over or crashed and generally made myself out to look like an incompetent idiot on a motorbike. That being said, I feel as if I would’ve felt a lot more comfortable if I were surrounded by other incompetent idiots on motorbikes who fell over and crashed. Seriously, taking multiple Excitebikers and letting them loose on the entire stage was already a genius idea, but allowing them to retain their blocky, 2D forms made it all the better. As proof, the above screenshot shows Bowser, King of the Koopas and tyrannical enemy of Mushroom Kingdom, getting mowed down by colorful 8-bit bicyclists. It’s perfect.

The Excitebikers burst out of the trophy case by the dozens and zoom around the stage, dealing damage to anyone and everyone who dares cross them. 

1. Saki Amamiya (Sin and Punishment)


I have to confess something: I’ve never played Sin and Punishment. Hell, up until I started writing this article, I had never even heard of it. And yet it’s impossible to deny that this dude (I think?) is the most effective and downright helpful Assist Trophy in the game. He wields something called a Dolphin Blade, which is basically a blaster that did the Fusion Dance with a lightsabor. In other news, that may have been the nerdiest sentence I’ve ever typed in my life.

Saki dashes around the stage, slicing people up at close range and shooting them down at a distance. I wish I could say more, considering he’s #1 on my list, a spot which is usually reserved for things that I could spend ages writing about, but I think it’s best if you just see for yourself how badass this dude is.


Seriously, if you didn’t know any better, you’d swear that he was a playable fighter with those moves.

Yes, the above gif is from SSB4, which will be featuring a slew of more Assist Trophies, some even more exciting than the ones I just listed. So you can obviously expect a brand new Top 10 List once the game hits American soil this October!

Did I miss any of your favorites? Reblog this list with your go-to ATs!

Filed under smash bros assist trophy nintendo waluigi sakurai

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Steve and Danger Play “Fire Emblem Awakening” Very Poorly


So after spending the past 12 thousand years playing Pokemon Y, I decided that it was about time for me to get anything else to play on my 3DS. Fascinated by Lucina and Robin being added to the new Super Smash roster, I figured it was about time to bite the bullet and see what this whole Fire Emblem thing was about.


I’m going to be honest with you all upfront: I’m not an intelligent man. It took me until my junior year of high school to realize that “pilates” was not pronounced like “pirates”. So a turn-based strategy game isn’t exactly my forte. I’m much more of a side-scrolling, hack-n-slash kind of guy. Give me Aliens: Infestation, and I’m golden.


However, I was determined to become a smarter gamer, and Awakening was going to be my greatest learning tool.

Plus, Danger wanted a game she could play to show off her quote-unquote “mad tactician skillz, bee-otch.”



This is one of the first screens, and I just know that it will become the bane of my existence. A lot of people choose Classic Mode because it offers a greater challenge; they’re also people who find the concept of connecting to fictional characters on an emotional level ridiculous. I’m not one of those people. I was emotionally distraught when my sidekicks fainted in Paper MarioToy Story really fucked me up in terms of attaching a piece of my soul to inanimate objects, so Classic Mode is going to kill me.

Still, if I’m going to play Fire Emblem, I want the genuine Fire Emblem experience. Classic Mode it is. May God have mercy on my soul.



Right off the bat, you get to actually customize your avatar, which is a pretty neat feature. To my knowledge, in previous Fire Emblem games, you just played as the invisible, omnipotent tactician. Since Danger will be playing along with me, I decided to let her name our character.


How modest.


Look out, [insert world that the Fire Emblem series takes place in]! This bad bitch is headed your way to screw with your establishment!

Man, I am drooling over these cut scenes. It’s this beautiful combination between 3D cel-shading and classic hand-drawn anime, and I kind of wish the entire game looked exactly like it. I can’t screencap those, but you can check out the opening Bioshock-esque scene for yourself with a simple click on your mouse! In other news, remember when computers came with mice?


Ahh, so this is that Chrom guy nobody would shut up about. Is it just me, or does he look a bit too much like Marth and Ike had a son together?



Chrom is so brave that the very concept of danger is foreign to him. Kudos, brave warrior. You have earned my respect, my bow, and my ax.


Alright, so my brother had the original Fire Emblem for the Game Boy Advance (you know, the one starring Lyn who should’ve totally been in Brawl instead of Marth again), so this layout is both familiar and terrifying to me. Time to make my first move and pray I don’t get anyone killed on my first mission (it has happened before).


Damn, Danger’s the bee’s knees! Bronze Sword and Lightning spells? If I level her up enough, can I just make her a god? Seriously, who would ever be able to stop someone who can fight with both sword and magic?



Guys, Frederick so so ridiculously overpowered in these first few levels. I’m not sure why I even bother with the rest of my unit, because Freddy kills every boss on his first strike. I’m convinced that he was supposed to be Awakening's original rep in the new Smash Bros, but during development they realized that all of his attacks immediately kayoed just everything, so they’re like “Eh…that Robin fellow will do.”

Speaking of Smash Bros


Except whoever was in charge of the roster! Pow! Good night everybody!


I will do no such thing, Lucina.

How anyone could mistake her for a man is beyond me. Sure, her face is covered up, but there’s no denying that every sentence “Marth” says is coming straight from a woman’s vocal chords. Marth must’ve been the most fabulously flamboyant warrior to ever grace the Fire Emblem world if everyone just blindly accepts a masked woman to be him.

Then again…


…maybe Marth just is a woman? “Prefered pronouns” and all that jazz?

Anyway, Fire Emblem has more blue hair than Final Fantasy has unnecessary belt buckles. 


Um, so hey, I don’t mean to be “that guy”, but can someone explain to me why my avatar has no feet? Or, you know, why nobody in this fucking game has any feet?? Were they all “foot-castrated” as babies? Are they walking around on stubs? Or in quicksand? Are their feet invisible? Like ghost-feet? Because these sprites do walk with a strange amount of grace for fully-armored shepherds…

No, guys, come on, I’m dead serious, I need an answer to this phenomenon. Nobody has feet, and I’m beginning to freak out and ask myself terrifying existential questions like “Do any of us really have feet…?”

This question will keep me up for nights to come.

Anyway, this post has rambled on long enough. Tune in next time when no doubt everyone will die!


Filed under fire emblem nintendo smash bros let's play fire emblem awakening

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Short little…blurb?…about “SteamWorld Dig”

A while ago, I made a short little blurb about the amazingly-underrated Shantae: Risky’s Revenge from the Nintendo DS eShop. Today, I’m coming back atcha with a little awareness article about another indie title for the 3DS: SteamWorld Dig: A Fistful of Dirt.

This game had been on my radar for a while, but I can’t say I ever planned on actually buying it. It looked pretty OK, to be sure, but all you did was dig holes. Not exactly worth $8.99, amirite?

However, just this weekend it was released to the 3DS eShop, and reviews were exploding. So I decided to shell out nine bucks and see what all of the fuss was about.

You control a robot named Rusty, who rides into the tiny town of Tumbleton to inherit his uncle’s mine. You begin your mining career with an old, rusty ax pick, but the more precious stones you sell to the townsfolk, the more upgrades you can get. The better tools you get, the deeper into the earth’s crust you can bore.


"Oh, OK, so you can dig and stuff," I can hear you saying sarcastically. "Big deal. I ain’t gonna dish out nearly ten bucks to dig holes in a virtual ground."

There’s more to it than just digging holes you prick person. Think of SteamWorld a Western/Steam Punk version of Metroid. There are certain areas you know you need to get to, and you can only get there by having the right upgrades. The story also treads into some dark territory, as you slowly explore the dark origins of this robotic world.


I’ll admit that the digging mechanic can get a little tedious (expect your right thumb to press the A button more times than you thought possible), and the side characters aren’t exactly fleshed out, but there’s something downright addicting to SteamWorld. I just bought it today and spent the past few hours chipping away at it. SteamWorld Dig is bursting with creativity, tight controls, beautiful graphics, and brilliant mechanics. DJC loves it. So should you.


Filed under steamworld dig steamworld nintendo 3ds shantae risky's revenge

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DJC revisits The Legend of Zelda: Oracle of Ages

I feel as if the entirety of May Madness 2013 has been building up to this. Double Jump Company is dedicated to the nostalgic and the nerdy, and The Legend of Zelda: Oracle of Ages is the perfect candidate for an article.

Now, I own the original Ages game for the Game Boy Color, one of the only remaining GBC games I have left in my collection. But today marks the rerelease of this game (along with it’s counterpart, Oracle of Seasons) on the 3DS Virtual Console. What better time to talk about this remarkable gem of a game?


First, let’s talk about the fact that Oracle of Ages and Oracle of Seasons were released at the exact same time a la Pokemon Red and Blue. However, whereas the Pokemon games were basically the same with remarkably tiny differences, the Oracle games are two totally different beasts. Yes, both deal with saving the respected titular Oracles, but other than that, Link is going on two different adventures in two different worlds. 

My brother got Oracle of Seasons, which some people say is superior because it focuses more on action than puzzle-solving. But I chose Ages because I was fresh from beating Majora’s Mask and was still obsessing over the time travel elements. In a way, I like to think Oracle of Ages helped me grow as a gamer, since it did force me to think outside of the box and solve puzzles that could be frustrating at times. 


Take this boss, for instance. He was the bane of my existence when I first started playing this game at the tender age of eleven. By today’s standards, he seems impossibly easy: you can only defeat him if you throw bombs into the top of his head when his red face is facing forward. If you throw in a bomb when any of the other faces is facing forward, he’ll attack by raining rocks or bombs or whatever the hell onto your head.

I quickly came up with a strategy for that four-faced bastard, and I was able to take that knowledge and apply it to the nine other big bosses in the game.


Seriously, this is my old strategy guide to the game. It’s not worn and tattered because of it’s age. It’s worn and tattered because I read this thing like a freaking text book, trying to figure out the best way to beat fucking Plasmarine!

One thing that I loved about Oracle of Ages was that certain characters from Majora’s Mask (my favorite Zelda title of all time) made appearances. This wasn’t so in Seasons, which had cameos from Ocarina of Time characters instead, and made me feel right at home in the mysterious land of Labrynna.



The story goes that Link made his way to Labrynna, where he meets a woman with a beautiful singing voice named Nayru, who is eventually possessed by a totally bad bitch named Veran. Veran uses Nayru’s body to travel back in time and totally fuck up Labrynna. 


But it’s OK! Link has been given access to the Harp of Ages (which is like a more elegant-looking, but not nearly as cool, Ocarina of Time), and is able to jump back and forth in time to stop Veran and her minions from screwing over the timeline Biff Tannen-style.

Fighting Veran for the first time is one of the most creative boss battles I’ve ever encountered, because she’s still in Nayru’s body, and you can’t just go about slicing and dicing the Oracle of Ages. Instead, you need to reflect her magic back at her until she’s knocked out, and then rip Veran’s soul out of Nayru’s body with your Switch Hook. I dunno, I thought that was clever.


Another aspect about this game that I loved was the fact that you could choose a pet for Link. You could choose between a flying blue bear, a kangaroo with boxing gloves (loved him), or, my personal favorite, a freaking Dodongo named Dimitri.


He was the best. He ate enemies. I don’t care how many Kangaroo-with-Boxing-Gloves fans there are out there, Dimitri kicked so much ass.

I would also feel terrible if I didn’t mention my favorite characters in the game: a group of skeleton pirates known as Piratians. Their story is that they used to be normal pirates until they got lost in the Sea of Storms and became total badasses.


I’d be lying if I said my pirate obsession didn’t stem from these guys. Cursed skeletal arriving in my life a whole two years before Curse of the Black Pearl? Oh yeah. Loved these little scallywags.


One of the coolest sidequests in the entire game involved collecting Rings, which were used as power-ups, essentially. One Ring would give Link faster speed, while one would grant him temporary immortality, etc. Like Pokemon, certain Rings could only be found in certain games, and they could be traded via the Cable Link (ah man, the nostalgia). 

Anyway, I think this article is unorganized as it is, so I’ll leave you all for now. However, if you have a 3DS, six bucks, and a desire to play the best handheld Zelda title of all time…I strongly urge you to swing by the Virtual Console and pick this classic up right now.


Now if you’ll excuse me, I think I’m gonna journey to Labrynna one more time…

Filed under oracle of ages legend of zelda oracle of seasons virtual console nostalgia majora's mask capcom nintendo pokemon nayru veran head thwomp may madness 2013

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Steve's Quest for a Gamecube (3/19/12)

This is gonna be a fun advertisement. 


Remember, a while ago, when I wrote a an article about how the Game Boy Advance SP was the greatest gaming console of all time? I was just throwing that in here, because we’re talking about video game consoles haha.


The Gamecube. Some people consider it the beginning of Nintendo’s downfall. That doesn’t make any sense to me, because the ‘cube was just as powerful as the PS2 and the XBox. It wasn’t until the Wii Nintendo started just…doing so much wrong…

As I grew older, I started to appreciate video games more, and I realized that there were entire libraries of Gamecube titles I missed. Plus, I just really wanted my own console in my room. So, naturally, I began my hunt. Spoilers: I succeed.image

I’ll admit, I haven’t played it as much as this article would suggest. Luigi’s Mansion is currently inside, as I was prepping myself for Dark Moon (holy crap, how great is that game, guys?). 

I also still haven’t gotten any better at wielding my butterfly knife. Man, this article is depressing me.


When you’re done, be sure to also check out the direct sequel to this article, Modern toys Steve would’ve played with as a child! It’s my favorite DJC article yet…just saying…

Filed under nintendo gamecube game boy advance game boy advance sp toys r us luigi's mansion nostalgia gamestop butterfly knife

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2012: A Pop Culture Memoriam Post

So 2012 has come and gone. During that last home stretch, a lot of us began thinking that the world was going to end. And then December 22nd rolled around, and we all felt pretty silly. The world didn’t end.

Or did it?

Below are my Top 5 things we lost this past year, and why the world simply won’t be the same without them…



You guys have no idea how bizarre it is to walk through the grocery store and not see a single box of Twinkies. It kind of freaks me out, to be honest. Twinkies, Ding Dongs, those chocolate Cupcakes with swirls on top…those were the comfort food of my childhood, and their absence has left a Ho-Ho-shaped hole in my heart.


The Amazing Spider-Man

Peter Parker is, has been, and always will be my hero. He’s a guy you can relate to, a guy with the worst luck in the history of comic books, and yet he’s always risking his life to save the day. The Amazing Spider-Man #700 concluded Peter Parker’s 50 year run as the Wallcrawler, and it was so lackluster and frustrating that I still hate Marvel for publishing it.


Nintendo Power

For 25 years, Nintendo decided to pave the way for gaming journalism by giving us arguably the greatest video game magazine of all time. Long before the internet allowed us to look up walkthroughs on the fly, Nintendo Power was there with fan art, comics, previews, cheat codes, reviews, and, yes, walkthroughs. I grew up with Nintendo Power, and even though it kind of faded from my radar near the end, it will still be sorely missed.


Dick Clark’s New Year’s Rockin’ Eve

We’ve lost a lot of talented folks this year, from Andy Griffith to Phyllis Diller to Jerry Nelson, but Dick Clark has been welcoming the new years with us for as long as I’ve been alive. And, yes, it’s still going to be called “Dick Clark’s New Year’s Yadda Yadda”, but it just won’t be the same watching Ryan freaking Seacrest try to fill the old man’s shoes.


City of Heroes

Does anybody remember this MMORPG? Did anyone ever play it? I mean, I did, and to this day it’s the only MMO I’ve ever played in my life. You got to create your own superhero, from their look to their powers to their origins and battle cries, and it was amazing. Sadly, and randomly, the servers closed in November, and I doubt any MMO could replace its charm and awesomeness.

So, yes, we lost a lot this year. However, we also gained a lot (like an actual Avengers movie!), and it was a pretty solid year for pop culture enthusiasts and nostalgic bloggers. Here’s to 2013! Let’s make it an epic one! 

Filed under 2012 hostess twinkies spider-man amazing spider-man comics marvel nintendo nintendo power dick clark city of heroes mmo mmorpg

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Game Boy Advance SP: Great Handheld or GREATEST Handheld?

I’m gonna come right out and say it, guys: my favorite video game console of all time is the Game Boy Advance SP.

It’s the most flawless gaming machine ever. I love portable games, and the GBA library had some doozies. From well-known hits like Golden Sun and Kirby: Nightmare in Dreamland, to cult favorites like Sonic Battle and Astro Boy: Omega Factor, the Game Boy Advance was the handheld of the new millennium.

In my opinion, however, the design of the original GBA was…awkward. Sure, the screen was bigger and it was giving us graphics even better than the SNES, but it was kinda tricky to play when the button layout was all over the place.

Enter the GBA SP:

Oh gaming gods, did Nintendo strike gold with the SP. Its button layout was similar to the original Game Boy’s, it was able to fold shut for easy pocketing, and it had a backlight. A backlight! No longer did we need to wait for a streetlamp to pass us while we were playing Pokemon in the car at night. I mean, guys…this was huge.

Wait a second. A backlight? Wouldn’t that drain the batteries faster?

Yeah, maybe a little bit faster. But don’t worry your pretty little head about your upcoming AA battery bill. The SP came with a charger, so you could charge its built-in lithium ion battery. Again, revolutionary. AA batteries weren’t as coveted and precious in my house once the SP rolled around.

It’s just a really sleek design. It was all about style when it was first released. It was sleek, compact, and still able to play all of those phenomenal GBA games you knew and loved. The fact that it was backwards compatible with Game Boy and Game Boy Color games was also an enormous plus. This little system had one of the most diverse and phenomenal game libraries of all time!

So what’s the point of this article? Basically, to remind everyone that this happened:

In 2004, Nintendo took a remarkably beautiful handheld and made it even sexier. For some reason that nobody in the world had a problem with, Nintendo went on a huge retro kick and started releasing a ton of their NES classics for the GBA. And, of course, this led to one of the most stunning and awesome handheld designs of all time: The NES styled GBA SP.

Guys, I freaking treasure this thing. Even after buying a DS, and then a 3DS, I never once even considered selling this bad boy. It’s an NES Game Boy Advance SP! I mean, this basically sums up everything that Double Jump Company is about: nostalgia and nerdiness.

To this day, I play this thing (mostly because the 3DS doesn’t play Game Boy games…lame). In fact, I would go as far as to say I proudly play this thing. I’m always searching used game stores for new or rare Game Boy games I can take home and play on it. Sometimes I just prop it open and stare at it, longing for a simpler time.

You know how, when you’re a kid, you do stupid things? Well, I put stickers on the front of my NES SP. I instantly regretted it, and I still have no clue how to take them off. Does anyone have any suggestions?

Anyways, this is just a reminder that the NES edition GBA SP happened, and that it was awesome, and that the SP is still the greatest handheld console of all time.

Filed under gba sp game boy advance sp nes nintendo retro game boy handheld video games gaming game boy advance

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So Long, Nintendo Power.

If you were a Nintendo fan growing up in the 90s or early 2000s, you read Nintendo Power. It helped us beat that dungeon we were stuck on (you know, before GameFaqs), it gave us our first glimpses at upcoming titles, and it had those awesome Nintendo Power Awards that I loved voting on for some reason. I used to stare at the fan art that was submitted, and I even sent in two or three (hundred) of my own (which were never published). The covers were always phenomenal, the walkthroughs were informative, and the columnists each unique and friendly. 

Plus, who in their right mind can ever forget Alan the Slime from Dragon Quest?

Nintendo Power has been around since 1988, before I was even born. And now, twenty-four years later, it’s coming to an end.

That’s right, folks. Nintendo Power announced that their phenomenal ‘zine is closing up shop sometime in the near future. Nobody knows how many issues remain in the magazine’s lifetime, but I think I speak for every Nintendo fan that it will be sorely missed.

This is a nostalgia blog. Nintendo Power is, to me, a nostalgic magazine. It reminded me of a time when we didn’t have online walkthroughs to help us through a tough level. When game art was more than some polygons ripped from game stills, but actual pencil and ink art drawn by the game’s designer. When fans could write in to a magazine and have their questions answered and printed in next month’s issue.

I know, I know: print is dying. The magazine industry as a whole is basically a dead language. However, Nintendo Power represented those good ol’ days where you could open up your mailbox and see a real, tangible, informative, and awesome game magazine.

Say what you want about Nintendo nowadays. I know I’ve been vocal about their…interesting choices lately. But you cannot deny that they are an insanely important part of the gaming industry and community. Saying good-bye to Nintendo Power will be like saying good-bye to an old friend.

I decided to pull out the issues I had left. Unfortunately, I don’t have any N64-era issues left (thanks, Mom…), but my collection still goes back to the Gamecube/GBA days.

Thanks, NP. We’re all gonna miss you.

Filed under gaming nintendo nintendo power video games dragon quest n64 gamecube gba super mario bros 2 legend of zelda slime